Direct3d 9 Graphical Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkan
OpenGL ES 2.0completecompletecompletecompletecomplete
OpenGL ES 3.0completecompletecompletein progress
OpenGL ES 3.1in progresscompletecompletenot started
OpenGL ES 3.2plannedplannedplanned

Platform support via backing renderers

Error creating direct3d 9 graphical engineDirect3d 9 Graphical Engine
Direct3D 9Direct3D 11Desktop GLGL ESVulkan
Windowscompletecompletecompletecompletecomplete
Linuxcompletecomplete
Mac OS Xcomplete
Chrome OScompleteplanned
Androidcompletecomplete
Fuchsiain progress

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ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

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Direct3d Feature Level 9.3 Download

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

Building

Arma Error Creating Direct3d 9 Graphical Engine

View the Dev setup instructions.

Error Creating Direct3d 9 Graphical Engine

Contributing

Error Creating Direct3d 9 Graphical Engine

  • Join our Google group to keep up to date.

  • Join us on IRC in the #ANGLEproject channel on FreeNode.

  • Join us on Slack in the #angle channel.

  • File bugs in the issue tracker (preferably with an isolated test-case).

  • Choose an ANGLE branch to track in your own project.

  • Read ANGLE development documentation.

  • Look at pending and merged changes.

  • Become a code contributor.

  • Use ANGLE's coding standard.

  • Learn how to build ANGLE for Chromium development.

  • Get help on debugging ANGLE.

  • Go through ANGLE's orientation and sift through starter projects.

  • Read about WebGL on the Khronos WebGL Wiki.

  • Learn about implementation details in the OpenGL Insights chapter on ANGLE and this ANGLE presentation.

  • Learn about the past, present, and future of the ANGLE implementation in this presentation.

  • Watch a short presentation on the Vulkan back-end.

  • Track the dEQP test conformance

  • If you use ANGLE in your own project, we'd love to hear about it!